![]() ![]() Turn around and go through the door on the opposite side of the hall.Ĭontinue until you reach the bedroom with the phonograph in the middle. As you exit this room, go left and look at the painting on the wall. ![]() You will be able to leave the room once the spooky sounds stop and the decay on the wall disappears. M#5 in the bedside table and M#6 in the top drawer of the cabinet. There are fortunately 2 mementos in this room. There will be spooky sounds coming from outside the room, but ignore them. You will be locked in here for a minute or so. In the next area, after the fan jumpscares, go all the way down the hall, and then turn around and enter the door on the left. After this event, go forward a little until you see a rat run across the floor. There are minor JSAs upon opening this door and after turning around after seeing the small painting on the wall. Continue down the very long hall with the red rug until you reach the far door. After passing the wheelchair, don't turn around unless you want a JSA. After this, continue past the wheelchair and through the next door. Check the drawer to the right of the dog painting to find W#5. (There is a minor JSA in the room with the globe). You'll find M#4 in here.Ĭontinue until you reach the long hallway with the large dog painting at the end that eventually changes. Continue straight down the hall and unlock the door. Usually the way to open them is to move the dial anti-clockwise until you land on the first number, clockwise for the second, and anti-clock for the third. #Layers of fear 2 gate code codeOnce you find the note, find the safe by the door (still in the same room), and open it with the code The safes are tricky to open. After this, go straight back in the previous room and find a note either beside the fireplace, or on the far table (note location changes). Wait for the scripted event (Debris will fall, and your character will duck). When you get to the room with a fireplace and a deer head above it, go through the room and exit. Continue until you reach The Junction ( TJ) and go straight forward. Don't open the chest in the next room unless you want a JSA!. Exit the attic using the door on the opposite side of the room and continue. On the far side of the room on the floor, you will find M#3. Go in the door on the left, and go up to the attic area. Exit and then unlock the door at the end of the hall. Find the key on the desk, and then go in the room opposite to find W#4. When you arrive in the next area, go all the way to the end of the hall, and then turn around again and go in the open door at the end. Activate it by pulling the lever to the right. Exit the MOR and continue until you reach the elevator. ![]()
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