![]() If there wasn't a reason why you had to advance on a unit taking cover in a house (using buildings as firing positions is one of Imperial Glory's better tactical-level features), you'd never do it. In practice, most games end by annihilation, with the objectives more about avoiding stalemate than something you actually achieve. ![]() For example, there could be three objectives, with holding two for a period enough to secure victory. As well as the expected "Kill Everyone", there are other mission types. When you fight a battle, you discover that each area has a different map and specific objective. Why can't you construct merchant ships on the standard construction menu? I don't know. On the more practical side, some of the game's options are a little confusedly expressed in-engine. While they gain experience, it's at a rate where you don't particularly mind if one dies. For example, generals are little more than a flag to attach your units to allow them to move around the map. ![]() That aside, it does lack some of Total War's character. For example, attack without formally declaring war and you'll justifiably be considered something of a bounder by the rest of Europe. The last is interesting, in that your actions shape other countries long-term opinion of you. There are many other options, including marrying heirs, financial deals and simply trying to improve your reputation with their people. They last for a set amount of time, and if one party is attacked then all parties must change their status to hostile. Unlike than the rather meaningless deals you may see in many other games, mutual defence treaties actually count for something here. In terms of strong points, on the strategy map the most memorable is Diplomacy. When a battle actually takes place, you're given the option of fighting the battle in exciting 3D-RTS-o-Vision. Mostly it's a Risk-style strategy map of Europe where you manage your affairs, construct armies, conquer provinces and perform research. This places you in charge of one of five period empires. This means that while there are historical battles, multiplayer and skirmishes, the core of the game is an elaborate campaign mode. The high concept is simple: It's Creative Assembly's Total War series, but applied to the Napoleonic era. But at least it doesn't mix its metaphors. Such is the case with Imperial Glory, which does a lot of things right and a handful of things wrong and ends up being disqualified from our affections by a few own goals. It just sounded like a UI that edits config files of games the app knows about.It doesn't take much to pass from courting disaster to marrying her. IMPERIAL GLORY UNLOCK ALL NATIONS SOFTWAREI don't seem to have this file, so it's possible that this file was something involving some kind of "game enhancer" software the poster had mention. ![]() I read in a review that there was a config.sb file where you might edit the settings. Is there any way to run this game in a window rather than fullscreen? Then I could just set it to 1600 x 1200 on my primary display and have it look perfect (maybe with Steam fullscreened behind it). Which means that running at non-native resolution makes things look blurry (along with making the troops look fat due to the widescreen display of a game with an anamorphic ratio). ![]() My primary screen's resolution is larger than the max supported by the game (1600x1200).īoth of my displays are LCDs, not CRTs. Both are widescreen aspect and not supported by the game. My primary display is 1920x1080 and my secondary is 1366x768 (laptop's onboard screen). There doesn't appear to be a way through the Options menu to set the game to run in a window, it seems to go to fullscreen by default. ![]()
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